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Full Moon Fears

My Contributions

Player Implemenation

  • Movement

The Player's Movement started as being a third person point and click Movement. Then if the Player clicked on Screen it remade the mouse cursor from Screen Space to Game World Position and then the Player's characther will go to that Position. The Player was able to rotate camera by moving the mouse and the camera rotated around the player.

Later we felt that the player movement was weird and the controls did not feel natural for the game we was going to make. Then we decided to make normal WASD-movement but with same type of rotation as we had earlier.

Werewolf Movement:

Interactions

  • Unhide and Hide

The Player rotates towards the snow and hides in it. Then if the player presses any button it will make the Player unhide from the snow

Snow Interact:

  • Climb and Climb down

The Player rotates towards the tree and hides in it. Then if the player presses any button it will make the Player unhide from the tree

Tree Interact:

  • Jump

The Player jumps and is unavaible to change its movement while in the air.

On top of all those Interactions i implemented the transition between the animations for all of the mentioned interactions .

Jump Interact:

Bunny Implemenation

The Bunny is a simple AI that sprints around the whole map and then being idle for a few seconds and doing the same process again.For the Bunny i implemented everything including Movement and transition between animations

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