Viktor Niemelä Game Programmer
About me
I am enthusiastic programmer that appreciates solving programming problems and solving them the most efficiently way possible.
I enjoy working in most areas of programming. During projects I love to do something new or different than I am usually used to and tackle a new challenge. My biggest interest at the moment is AI and Gameplay, because it requires collaboration between Designers, Programmers and Artist, which for me is fun. AI is also a such large area of knowledge and to expand on, so it is always something new to learn.
Currently I am looking for work and new opportunities.
My skills
C++
Unity
C#
Unreal engine
Scrum
Burglar
Game decribtaion
Burglar is a Stealth robbery Game. In Collabortation with Sony and developed for PS-VR2 . Where the player is a robber and break into homes and steal as much Valiables and as they can. Meanwhile try not to get caught by the People and animals that lives there, and also escape with their life.
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PS-VR2
Unreal engine 5
9 weeks
Playgorundsquad Gameproject 2
18 member
Full Moon Fears
Game Description
Full Moon Fears is Stealth, Reverse Horror Game. The Player plays as a Werewolf and have to Escape the Level. Meanwhile avoid the Villagers that is trying to hunt the Player Down.
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Windows
Unreal engine 5
6 weeks
Playgorundsquad Gameproject 1
10 member
Specialization
Project Description
It is a 2D Maze procedural generation in a 3D World. The Maze are small grids of mazes that are generated and when the player is close to a Maze chunk that does not exist then the Program generates and creates it and a 3x3 box of Mazes around that maze. Then some of the walls of the newly generated mazes are removed, so they blend in with the Rest of the maze. During the Project it was a lot of optimization aswell